Interactive 3D experiences
Real-time 3D that runs in a browser — configurators, spatial pieces, things people move through rather than watch. Built to load on a phone, not just a workstation.
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Real-time 3D that runs in a browser — configurators, spatial pieces, things people move through rather than watch. Built to load on a phone, not just a workstation.
See →Films that explain hardware, software or an idea without turning into a manual. Each mechanism shown once, clearly, then used as shorthand for the rest of the piece.
See →Videos, lyric cuts and visualisers for artists and labels — usually as a package rather than a single deliverable, cut to whatever ratios the campaign actually needs.
See →Screen content and stage visuals built for the room they play in. Made to loop, to be run by someone else on the night, and to survive a projector nobody colour-calibrated.
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